Axel Stone
A former police officer and the series’ central martial artist, using balanced punches, kicks, throws, and special techniques.
Documented for this version
D-pad | Move |
|---|---|
A | Use a special attack Consumes special energy or health depending on the situation. |
B | Attack |
C | Jump |
BC | Grab or throw an adjacent enemy The exact throw result depends on the character and position. |
D-padC | Jump in a direction |
Genesis three-button controls are used.
Some moves vary by character and direction.
The game also supports two-player cooperative Story Mode.
How it plays
The game uses a side-on perspective across sequential urban and industrial stages. Players move left or right, defeat groups of enemies, collect weapons and items, and reach a boss at the end of most stages.
The main Story Mode supports one or two players and includes branching paths and multiple endings. Characters can walk, jump, attack, use special moves, and perform throws; the life bar, time limit, and special meter shape each encounter. The versus mode provides a separate arena for competitive fights.
Plan your run
Control crowds rather than focusing on one enemy. Keep opponents in front of you, use throws to interrupt groups, and pick up weapons when several enemies approach.
Save the special meter for dangerous formations or bosses, and learn where branching routes begin. Dash attacks and charge attacks are useful for closing distance, but careless use can leave a character exposed.
Meet the cast
A former police officer and the series’ central martial artist, using balanced punches, kicks, throws, and special techniques.
A skilled martial artist and former police officer whose quick attacks and throws make her highly versatile.
A fast fighter who moves with rollerblades and favors speed, mobility, and rapid attacks.
A cybernetically enhanced police scientist with powerful strikes and distinctive electrical abilities.
A trained kangaroo that can become a playable character after meeting an unlock condition.
A skilled syndicate fighter and recurring rival who can be unlocked as a playable character in specified versions.
Documented inputs
Unlock Ash after clearing the gameAsh becomes available as a hidden playable character after meeting the required unlock condition.
Before you begin
Use the environment and dropped weapons to control groups.
Avoid spending the special meter when only one weak enemy remains.
Explore alternate paths; the route can affect the ending.
In two-player mode, avoid throwing enemies into your partner.
Streets of Rage 3 is a side-scrolling beat-'em-up developed by Sega AM7, with Ancient contributing to the game’s design and technology, and published by Sega for the Genesis in 1994. Players choose from a small team of street fighters trying to stop the syndicate and its large-scale replacement operation. The game emphasizes close-range combat, crowd control, throwable weapons, and cooperative play. Compared with its predecessors, it adds more elaborate stages, branching routes, charge attacks, dash movement, and a larger set of playable characters. Its faster pace and darker presentation were generally respected, although the Western release was criticized for its high difficulty and changes from the Japanese version. It remains an important and technically ambitious Genesis beat-'em-up.
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