Strider Hiryu
The elite ninja protagonist, equipped with the energy sword known as the Cypher.
How it plays
Strider is played from a side-scrolling perspective. The objective is to cross each stage, defeat enemies and bosses, and reach the final confrontation with Grandmaster Meio. Levels move through locations such as cities, mountains, facilities, and orbital environments.
Players run, jump, climb, crouch, and attack with Hiryu’s Cypher sword. Enemies arrive in groups and often require movement as much as direct combat. Progression is stage-based rather than equipment-driven; success comes from learning enemy patterns, platform routes, and boss behavior.
Plan your run
Keep moving instead of trading blows with groups of enemies. Hiryu’s mobility makes it safer to jump over threats or attack while advancing than to remain in one position.
Study each boss before committing to attacks. Use the full width of the arena, avoid predictable projectiles, and strike during recovery animations. In platforming sections, check walls and ceilings for climbable routes before jumping toward distant platforms.
Meet the cast
The elite ninja protagonist, equipped with the energy sword known as the Cypher.
The authoritarian ruler and principal antagonist who seeks control over the world.
Before you begin
Use vertical movement to approach enemies from safer angles.
Do not rush unfamiliar platform sections; some routes require deliberate jumps.
Save health for bosses by avoiding unnecessary fights when the stage allows it.
Strider is a science-fiction action-platform game developed by Capcom for the Sega Genesis in 1990. It follows Strider Hiryu, an elite ninja sent to defeat the tyrannical Grandmaster Meio and uncover the threat behind his global empire. The game combines fast side-scrolling movement, sword combat, acrobatic exploration, and large set-piece encounters. The Genesis version adapts the arcade adventure into a compact console campaign with several major stages and a strong emphasis on momentum. Its fluid animation, unusual futuristic settings, and responsive swordplay were widely regarded as highlights, although the home version is more limited than the arcade original in presentation and scale.
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