Documented for this version

Which controls does this version use?

Actions

Strider action controls
D-pad Left/Right
Move left or right
D-pad Up
Climb upward when positioned at a climbable surface
D-pad Down
Crouch or descend when possible
A
Attack with the Cypher
B
Jump

How it plays

How does Strider play?

The player views Strider from the side and guides him through large stages filled with platforms, ladders, hazards, soldiers, robots, and bosses. Strider can run, jump, slash with his Cypher, climb, crouch, and use acrobatic movement to reach different routes.

The objective is to advance through each area, defeat guardians, and ultimately confront Grandmaster Meio. Power-ups and rescued allies improve Strider's capabilities, while checkpoints and limited extra lives make careful movement and enemy recognition important.

Plan your run

What is the best way to play Strider?

Learn the range and timing of the Cypher rather than rushing every enemy. Short attacks followed by immediate movement are safer than standing toe-to-toe with armored opponents. Use ladders and platforms to attack from angles that enemies cannot easily cover.

Explore side paths for power-ups and allies, but do not ignore the main route when hazards are overwhelming. Against bosses, watch their attack cycles first, then strike during recovery windows. Preserving lives for later stages is usually more valuable than taking unnecessary risks for minor pickups.

Meet the cast

Who are the key characters?

1

Strider Hiryu

A highly trained ninja and the game's protagonist. He uses the energy sword Cypher and acrobatic movement to fight Meio's forces.

2

Grandmaster Meio

The principal antagonist, who rules through a militarized and technologically advanced regime.

3

Tong Pooh

A powerful recurring enemy who confronts Strider during his mission.

Before you begin

What should you know before playing?

  1. 1

    Use Strider's mobility to bypass enemies that are not blocking the route.

  2. 2

    Check vertical paths and side platforms for useful pickups and rescued allies.

  3. 3

    Bosses are easier when their attack patterns are observed before attacking.

Community discussion

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