Strider Hiryu
The playable protagonist, an elite Strider operative and highly skilled swordsman.
Documented for this version
Joystick | Move Hiryu The joystick controls horizontal movement and directional positioning. |
|---|---|
Joystick Up | Climb or move upward where the stage allows |
Joystick Down | Move downward or crouch where supported |
Attack button | Swing Hiryu's sword |
Jump button | Jump Jumping also supports traversal and wall movement in appropriate locations. |
The arcade cabinet uses an 8-way joystick and dedicated attack and jump buttons.
Button labels can vary between arcade cabinet installations.
How it plays
Strider is viewed from the side. The player guides Hiryu through linear but vertically varied stages, defeating enemies, avoiding hazards, and reaching a stage boss or other major encounter. Hiryu's sword has short range but can be used rapidly, while jumping and wall movement help him cross gaps and climb through the environments.
The arcade game is divided into several missions with different visual themes and enemy patterns. Progress depends on learning routes, timing attacks, and managing limited lives and continues. Some encounters involve large bosses or moving machinery rather than ordinary platforming, keeping the pace varied between combat, traversal, and set-piece action.
Plan your run
Keep moving and use Hiryu's sword before enemies can surround him. Short attacks are safer than standing still, especially against projectile users and enemies entering from screen edges.
Study boss patterns rather than trading hits. Use jumps and wall movement to reposition, attack during recovery windows, and conserve lives for later stages where hazards and enemy density increase.
Meet the cast
The playable protagonist, an elite Strider operative and highly skilled swordsman.
The principal antagonist, a powerful ruler seeking control over the world.
A recurring ally who assists Hiryu during his mission.
A Strider operative associated with Hiryu's mission and the game's narrative.
Before you begin
Use wall movement to escape crowded areas and reach safer positions.
Prioritize enemies that fire projectiles or attack from above.
Learn boss openings instead of repeatedly attacking through damage.
Strider is a 1989 arcade action platformer developed and published by Capcom. It follows Strider Hiryu, an elite operative sent to stop the ruthless Grandmaster Meio and the forces controlling a futuristic version of Earth. The game combines side-scrolling exploration with fast sword combat, acrobatic movement, and large set-piece encounters. Its structure moves through distinct stages set in locations including the Soviet Union, a flying battleship, and the Amazon. Players fight through mechanical and human enemies while using Hiryu's agility to reach new areas. Strider was widely praised for its fluid animation, dramatic presentation, responsive controls, and ambitious world design, and it became one of Capcom's most respected arcade releases of the late 1980s.
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