Hayate
A selectable fighter modeled after a Japanese aircraft, offering balanced performance for general play.
Documented for this version
Joystick | Move the aircraft in eight directions. |
|---|---|
Shot button | Fire the aircraft's standard weapon. |
Bomb button | Use a bomb to clear bullets and damage enemies. |
Hold Shot button | Charge and release the aircraft's special shot. |
Arcade control panels generally use an eight-way joystick, a shot button, and a bomb button.
Button labels can vary between arcade cabinets.
How it plays
The player views the action from above as the selected aircraft moves through vertically scrolling stages. The objective is to destroy enemy formations, ground targets, mechanical bosses, and the final threat while avoiding bullets and collisions.
The standard controls include eight-way movement, a rapid shot, and a limited bomb supply. Holding the shot button charges a stronger attack that varies by aircraft. Enemies release power-ups and bombs, while later stages increase projectile density and enemy speed. The game uses a fixed arcade stage progression, with branching or randomized elements depending on the route and version.
Plan your run
Stay in motion, but use controlled movements rather than constantly sweeping across the screen. Learn each boss's opening pattern and preserve bombs for dense bullet formations or unavoidable attacks.
Collect power-ups when the path is safe, and use charged shots against large targets. Because the game rewards memorization, replaying early stages to learn enemy entrances and boss timing is more effective than relying only on reflexes.
Meet the cast
A selectable fighter modeled after a Japanese aircraft, offering balanced performance for general play.
A selectable plane inspired by an American fighter design, noted for strong mobility and offense.
A selectable aircraft based on the famous British fighter, effective in close to mid-range pressure.
A selectable machine inspired by the Japanese Zero, featuring a distinctive attack style.
A German-inspired selectable fighter that performs well on certain routes and patterns.
An experimental-looking selectable aircraft with a notable charge attack identity.
Before you begin
Save bombs for emergencies and difficult boss patterns.
Watch the screen edges for enemy entrances and aimed bullets.
Learn the strengths of each aircraft before committing to a high-score run.
Strikers 1945 is a vertically scrolling arcade shoot 'em up developed and published by Psikyo in 1995. It combines World War II-inspired aircraft with fictional superweapons and enemy machines, creating a military science-fiction setting. Players select an aircraft, fight through a sequence of enemy formations and bosses, and use bombs and charged attacks to survive dense projectile patterns. The game is built for short arcade sessions, with immediate controls, escalating difficulty, and a limited number of continues. Its fast pacing, distinctive aircraft, and demanding boss encounters helped establish Psikyo's recognizable style. Strikers 1945 was well regarded among arcade shooter players and became the foundation for a series of sequels and related releases.
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