F/A-18 Super Hornet
A selectable fighter with balanced performance and accessible firepower for many play styles.
Documented for this version
Joystick | Move the aircraft Eight-way arcade movement. |
|---|---|
A | Fire the main weapon Hold for continuous fire. |
B | Use a bomb Consumes one stored bomb and provides emergency attack or protection. |
The exact cabinet button labels can vary by arcade installation.
The controls described are for the standard arcade version.
How it plays
The game uses a vertical viewpoint. A selected fighter travels upward automatically while the player moves horizontally and vertically, destroys enemies, collects power-ups, and avoids bullets and terrain hazards.
A standard run is divided into sequential missions ending in large bosses. The aircraft's main weapon can be powered up, while charge attacks and limited bombs provide stronger attacks or emergency protection. Multiple aircraft offer different fire patterns and special abilities, encouraging experimentation and replay.
Plan your run
Stay near the lower half of the screen so incoming bullets leave more reaction time, but keep moving enough to avoid converging patterns.
Meet the cast
A selectable fighter with balanced performance and accessible firepower for many play styles.
A selectable fighter favoring speed and concentrated damage, ideal for confident dodging.
A selectable fighter with distinctive attack coverage that helps control side threats and mid-sized enemies.
Before you begin
Save bombs for situations where escape routes are closing, especially during boss patterns.
Small, controlled movements are safer than crossing the entire screen through bullet curtains.
Editorial context
A demanding Psikyo shooter with fast stages, memorable aircraft, and strong replay value for players who enjoy arcade difficulty.
Strikers 1945 III is a 1999 vertical-scrolling shoot 'em up developed by Psikyo for arcade systems. It combines modern fighter aircraft with the series' recurring fantasy of hidden superweapons, alien forces, and mechanized invasions. Players select an aircraft, fight through tightly packed enemy formations, and use rapid fire, bombs, and charge attacks to survive demanding stages. The game is designed for short arcade sessions but rewards repeated play through memorization, scoring, and ship mastery. It was well received among arcade shooting-game fans for its sharp controls, aggressive enemy patterns, distinctive aircraft, and high difficulty. In Japan it is also known as Strikers 1999.
Catalog entry maintained by EmuGamers Editorial Team
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