Billy Cool
A playable bounty hunter and one of the game's two available characters in the Genesis version.
Documented for this version
D-pad | Move left or right, climb ladders, and aim up or down. |
|---|---|
A | Jump. |
B | Fire the equipped weapon. |
C | Fire the equipped weapon. |
Pressing a direction while firing allows directional aiming where supported by the stage.
How it plays
Sunset Riders is viewed from the side. The objective is to move through each stage, defeat waves of enemies, survive hazards, and collect the bounty at the end by defeating a boss.
Players can run, jump, fire in several directions, climb ladders, use temporary weapons, and ride horses during specific sequences. Stages are linear and advance through enemy encounters rather than exploration. Defeated bosses and completed stages provide progression toward the final confrontation.
Plan your run
Keep moving while firing, since many enemies enter from both sides and stationary shooting leaves little time to react. Use elevated positions and ladders to clear groups before advancing.
Save rapid-fire or spread weapons for dense encounters and bosses. During horse sections, watch the ground as carefully as the enemies, and approach boss patterns patiently instead of attacking continuously at close range.
Meet the cast
A playable bounty hunter and one of the game's two available characters in the Genesis version.
A playable bounty hunter recognized by his pink outfit and distinctive poncho.
A wealthy outlaw and one of the major stage bosses.
A heavily armed outlaw boss encountered during the bounty-hunting journey.
Sunset Riders is a Western-themed run-and-gun action game developed and published by Konami. The Sega Genesis version places players in the role of bounty hunters who cross frontier towns, forests, mines, and forts while pursuing a succession of outlaw bosses. Its side-scrolling play combines fast shooting, jumping, mounted sequences, and short platforming challenges. The Genesis release is a streamlined adaptation of the arcade game, with fewer playable characters and a reduced player count, but it preserves the central bounty-hunting structure and much of the arcade-style pacing. Critics and players generally remembered it for responsive controls, colorful presentation, humorous Western imagery, and demanding action, although the home version was considered less expansive than the original arcade release.
Catalog entry maintained by EmuGamers Editorial Team
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