Getter Robo
A core unit from the Getter Robo franchise, typically built around aggressive close-range damage and mobility.
How it plays
Battles take place from an overhead tactical perspective on grid-based maps. The objective is usually to defeat enemy units, protect allied units, reach a target, or survive a mission-specific event.
Players move robots, select weapons, use support actions, and end turns while enemy forces respond. Units gain experience and can be upgraded between scenarios, while pilots and machines develop through the campaign. The game is structured as a sequence of story missions with intermission management and branching or mission-dependent events.
Plan your run
Prioritize enemy units that threaten weakened allies, and avoid ending a turn with important robots exposed to several attacks. Check weapon ranges and terrain before moving, because a strong unit can still be overwhelmed when isolated.
Concentrate experience on a balanced core team rather than spreading it across every available machine. Upgrade dependable weapons and make use of support attacks when they can secure a defeat without leaving the attacker vulnerable.
Meet the cast
A core unit from the Getter Robo franchise, typically built around aggressive close-range damage and mobility.
Combatants from Mobile Suit Gundam Wing that contribute versatile ranged and melee options.
A key unit from Neon Genesis Evangelion with a distinctive combat style and high burst potential.
Before you begin
Keep durable units near vulnerable allies so they can absorb or answer attacks.
Use terrain and weapon range to control where enemies can approach.
Save before major mission decisions when the game permits it.
Super Robot Taisen Compact 3 is a tactical role-playing game developed and published by Banpresto for the WonderSwan Color. It combines characters and mecha from several anime series in a crossover campaign built around turn-based battles on grid-based maps. Players deploy a team of robots, move units, exploit terrain and weapon ranges, and manage resources between missions. The game is notable within the Compact line for its relatively unusual selection of featured works and its compact handheld presentation. As a late WonderSwan Color release, it remained a niche title outside Japan, while series fans generally regard it as an interesting but less accessible entry because of its limited availability and Japanese-only presentation.
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