Ryu
A disciplined martial artist who seeks to improve through combat.
Documented for this version
Control Pad | Move, crouch, and jump |
|---|---|
ABC | Perform attacks Attack strength depends on the button and controller configuration. |
Start | Start the game or pause during play |
The six-button Genesis controller provides the most complete control layout.
Button assignments can vary with the connected Genesis controller.
How it plays
Matches take place on a single two-dimensional plane. The objective is to reduce the opponent's life bar before the timer expires, usually by winning two rounds.
Players choose from returning fighters and four newcomers: Cammy, Fei Long, Dee Jay, and T. Hawk. Each character has normal attacks, command moves, special techniques, throws, and a Super Combo. Arcade mode progresses through a fixed series of opponents, while versus play allows two players to fight directly.
Plan your run
Learn the spacing and recovery of each character's normal attacks before relying on special moves. Use the Control Pad to maintain a useful distance, punish missed attacks, and avoid jumping predictably.
Save Super Combo meter for situations where the attack can connect, and vary between throws, low attacks, anti-air moves, and projectiles. In Arcade mode, observe the computer's repeated patterns rather than trading damage carelessly.
Meet the cast
A disciplined martial artist who seeks to improve through combat.
Ryu's aggressive rival and fellow practitioner of Ansatsuken.
An Interpol officer pursuing justice and criminal organizations.
A military officer searching for answers and confronting M. Bison.
A sumo wrestler determined to prove the strength of his style.
A feral fighter raised in the Brazilian wilderness.
A powerful Soviet wrestler who fights for pride and strength.
An Indian yoga master with exceptional reach and fire techniques.
A Native American warrior seeking to reclaim his homeland.
A highly trained fighter connected to Bison's organization.
A Hong Kong martial artist and action-film star.
A Jamaican kickboxer who enjoys competition and music.
The leader of the criminal organization Shadaloo.
A disgraced boxer fighting for money and recognition.
A masked Spanish claw fighter obsessed with beauty.
A towering Muay Thai master and longtime rival of Ryu.
A secretive martial artist devoted to overwhelming power.
Before you begin
Use training and versus matches to learn special-move inputs and anti-air timing.
Do not jump constantly; grounded attacks and throws are usually safer.
The six-button controller makes the full attack layout easier to use.
Super Street Fighter II: The New Challengers is a one-on-one fighting game developed and published by Capcom for the Sega Genesis in 1994. It expands the established Street Fighter II formula with four new fighters, revised character balance, additional stages, and updated presentation. Players select a world warrior and compete through a sequence of matches using punches, kicks, throws, special moves, and super combos. The Genesis version brought the arcade sequel to Sega's 16-bit console, with support for the six-button controller and a wide roster for its time. It was generally well received for preserving the core arcade experience, although its sound and some visual details were limited by the hardware.
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