Ryu
A disciplined Japanese martial artist who seeks stronger opponents.
Documented for this version
Joystick LeftJoystick Right | Move horizontally |
|---|---|
Joystick Up | Jump |
Joystick Down | Crouch |
Joystick direction toward opponent | Block Hold away from the opponent. |
Jab Punch | Light punch |
Strong Punch | Medium punch |
Fierce Punch | Heavy punch |
Short Kick | Light kick |
Forward Kick | Medium kick |
Roundhouse Kick | Heavy kick |
Arcade cabinets use a joystick and six attack buttons; button names can vary by cabinet labeling.
Exact move inputs depend on the selected character.
How it plays
Matches use a side-view perspective and pit two fighters against each other. The objective is to reduce the opponent's vitality before the timer expires, usually by winning two rounds. Players move, jump, block, perform punches and kicks, and execute character-specific special moves.
The single-player arcade route presents a sequence of opponents followed by a fixed endgame challenge. Two-player competitive matches are available, and the four newcomers—Cammy, Fei Long, T. Hawk, and Dee Jay—join the returning World Warriors. Super Combo meters and character-specific techniques add tactical options as matches progress.
Plan your run
Learn one reliable normal attack, one anti-air response, and one special move before attempting advanced combos. Blocking low attacks and recognizing jump-ins are more important than attacking constantly.
Use the timer and spacing deliberately. Keep opponents at the range where your character's strongest normals connect, punish missed special moves, and save Super Combos for confirmed openings rather than throwing them out randomly.
Meet the cast
A disciplined Japanese martial artist who seeks stronger opponents.
Ryu's American rival and fellow practitioner of Ansatsuken.
A Chinese Interpol officer pursuing M. Bison and criminal justice.
A Japanese sumo wrestler proving the strength of sumo worldwide.
A feral fighter from Brazil with electrically charged attacks.
A powerful Soviet professional wrestler who fights at close range.
An American military officer seeking revenge against M. Bison.
An Indian yogi whose elastic limbs and fire techniques control space.
A British Delta Red operative with fast attacks and an unclear past.
A Hong Kong martial artist and film star inspired by kung fu cinema.
A Native American warrior from Mexico defending his homeland.
A Jamaican kickboxer and musician who fights with rhythmic attacks.
The dictator of Shadaloo and the final arcade opponent.
An American boxer and former champion working for Shadaloo.
A Spanish claw fighter known for speed, wall jumps, and vanity.
A towering Muay Thai fighter and former Street Fighter champion.
Before you begin
Practice the timing and charge requirements of each character's special moves.
Use Training-style practice or versus matches, when available, to learn spacing and anti-air timing.
Super Street Fighter II: The New Challengers is a 1993 arcade fighting game developed and published by Capcom. It expands the Street Fighter II formula with four new playable fighters, revised character designs, new stages, updated music, and additional balance changes. Players choose a combatant and face opponents in best-of-three rounds using normal attacks, special moves, and powerful finishing techniques. The game was widely received as a substantial refinement of the established Street Fighter II system, particularly for its larger roster and polished presentation. Its competitive design helped make it a lasting fixture in arcades and fighting-game history.
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