Taz
The playable Tasmanian Devil. Taz uses jumping, spinning, spitting, and eating abilities to escape Mars.
Documented for this version
D-pad | Move Taz; press Down to crouch where applicable. |
|---|---|
A | Spit. |
B | Jump. |
C | Spin attack. |
Start | Pause the game. |
These controls refer to the standard Sega Genesis controller.
How it plays
The game uses a side-view perspective. Taz must travel through a sequence of platforming stages, defeat or avoid enemies, collect food, and reach the stage exit. Some areas emphasize exploration, while others require quick movement through hazards.
Taz can walk, crouch, jump, spit, and perform a spinning attack. Eating suitable objects helps maintain his energy and supports survival. Stages contain checkpoints and hazards, with boss encounters appearing as progression advances. The Genesis version is a single-player experience.
Plan your run
Use the spin attack when enemies approach from the side, but avoid relying on it near pits or moving hazards. Learn the timing of jumps before rushing through unfamiliar sections.
Collect food whenever it is safe. Keep a reserve of health-supporting items for longer stages and boss encounters, and look for safer routes instead of fighting every enemy.
Meet the cast
The playable Tasmanian Devil. Taz uses jumping, spinning, spitting, and eating abilities to escape Mars.
The antagonist who captures Taz and transports him to Mars.
Before you begin
Use crouching and careful positioning to reduce exposure to enemy attacks.
Memorize hazard patterns before attempting fast movement sections.
Save food items when a boss or difficult platforming sequence is nearby.
Taz in Escape from Mars is a side-scrolling action platformer developed by Headgames and published by Sega for the Genesis in 1994. It stars Taz, the Tasmanian Devil, after Marvin the Martian captures him and takes him to Mars. Players guide Taz through alien environments while using his characteristic spin, jump, and eating abilities to survive. The game combines conventional platforming with short action challenges and collectible food. Its colorful presentation, cartoon animation, and varied stages suited the Genesis audience, although contemporary reception was mixed. Reviewers generally recognized its attractive graphics and lively character animation, while criticizing uneven controls, repetitive combat, and occasional difficulty spikes.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0