Kyo Kusanagi
A central protagonist and heir to the Kusanagi martial tradition, using fire-based attacks.
Documented for this version
Joystick | Move, crouch, and jump |
|---|---|
A | Light punch |
B | Light kick |
C | Heavy punch |
D | Heavy kick |
A+B | Emergency evasion The exact effect depends on the character's position and game situation. |
C+D | Blowback attack |
Arcade control panels and regional cabinets may label buttons differently.
Special moves and super special moves require directional joystick inputs combined with attack buttons.
How it plays
Matches use one fighter at a time from a team of three. When a character is defeated, the next teammate enters, and the winner retains a limited amount of health for the next round. The objective is to defeat the opposing team before the time limit expires.
Players move on a two-dimensional plane, using punches, kicks, command attacks, special moves, and super special moves. The Power Gauge enables stronger techniques, while the selectable Extra and Advanced modes change how power, dodging, and meter management work. Arcade progression leads through a sequence of teams and ends with major boss encounters.
Plan your run
Learn the spacing and recovery of each character's normal attacks before relying on special moves. Confirm short attacks into a special move or super when the opponent is within range.
Choose a mode that matches your style: Advanced rewards careful meter management and running movement, while Extra provides a different defensive and power-building rhythm. Preserve healthier team members when possible, since damage carries into later fights.
Meet the cast
A central protagonist and heir to the Kusanagi martial tradition, using fire-based attacks.
Kyo's powerful rival, associated with the Yagami clan and purple flames.
A new playable fighter and one of the Three Sacred Treasures, who organizes the tournament.
A disciplined soldier whose Orochi heritage gives her unusual power.
A major SNK antagonist who appears as a powerful boss opponent.
Before you begin
Use short jumps and well-timed hops to approach without committing to a full jump.
Watch the Power Gauge and avoid spending it immediately if a super can secure the next round.
Practice guard recovery and emergency movement against opponents who pressure at close range.
The King of Fighters '96 is a 1996 arcade fighting game developed and published by SNK. It is the third entry in The King of Fighters series and continues the tournament format built around teams of three fighters. Players compete through traditional arcade matches while a new storyline centers on the arrival of Chizuru Kagura and the renewed threat surrounding Orochi. The game is known for its expanded roster, revised fighting mechanics, new stages, and more dramatic presentation. Its faster, more aggressive feel and substantial balance changes made it an important step in the series, although some character and system adjustments divided players compared with The King of Fighters '95.
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