K'
The new central fighter, a genetically modified combatant who uses flame-based techniques and seeks answers about his past.
Documented for this version
Joystick | Move, crouch, jump, and select menu options |
|---|---|
A | Light punch |
B | Light kick |
C | Heavy punch |
D | Heavy kick |
BC | Call the Striker The exact arcade button mapping can vary by cabinet configuration. |
Start | Taunt or confirm certain menu selections The function may vary by screen and cabinet settings. |
Arcade cabinets may use different physical button layouts or service settings.
Special moves, command attacks, and Desperation Moves require directional inputs combined with attack buttons.
How it plays
Players assemble a team of three fighters and one Striker, then battle opponents in two-dimensional one-on-one rounds. The three active fighters are defeated one at a time, and the team with the last standing member wins.
The four attack buttons provide light and heavy punches and kicks. Players can move, jump, dash, block, perform command attacks, special moves, and Desperation Moves. The Striker can be called during combat for a supporting attack, while Power Gauge management and guard tactics influence each match.
Arcade mode advances through a sequence of team battles and ends with story-related opponents. Character order, meter use, counter-hits, and the timing of Striker calls are central to progression through the ladder.
Plan your run
Learn the strengths of each active fighter and assign a useful Striker rather than selecting a team only by character preference.
Preserve Power Gauge resources for reliable reversals, guard-cancel options, and Desperation Moves. Use jumps and hops carefully, because predictable aerial approaches are easy to punish.
Practice each character's basic confirms, command moves, and safe block strings. Team order matters: place characters with strong meter efficiency where they can make the best use of accumulated gauge.
Meet the cast
The new central fighter, a genetically modified combatant who uses flame-based techniques and seeks answers about his past.
K's heavily augmented partner and a powerful grappler with mechanical enhancements.
A NESTS-affiliated soldier who fights with a flexible whip and uses firearms in several techniques.
A recurring series protagonist and heir to the Kusanagi flame techniques.
Documented inputs
Documented unlockNo reliable universal cheats or hidden unlock conditions confirmed.
Before you begin
Use the training or versus environment, when available, to test Striker timing and command inputs.
A Striker call is most effective after an opponent commits to a recovery animation or while they are pinned by a block string.
Do not spend all of the Power Gauge early if the next fighter has strong Desperation Move conversions.
The King of Fighters '99 is a 1999 arcade fighting game developed and published by SNK. It continues the crossover tournament series while introducing a new protagonist, K', and a darker storyline centered on the mysterious NESTS organization. Matches remain team-based and use the series' precise two-dimensional combat, but this entry changes the standard three-fighter format by adding a Striker character to each team. The game was generally recognized for its expanded tactical options, large roster, and distinctive new mechanics, although its balance and presentation drew more mixed reactions than The King of Fighters '98. It remains an important transitional entry in the series because it begins the NESTS story arc and establishes systems used by later games.
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