Ren Höek
A short-tempered chihuahua who accompanies Stimpy and fights through the game's stages.
How it plays
Players guide Ren and Stimpy through side-scrolling stages filled with platforms, hazards, enemies, and collectibles. The main objective is to reach the end of each area while surviving attacks and recovering components connected to Stimpy's inventions.
The game can be played alone or cooperatively. Ren and Stimpy travel together, defeat enemies, avoid traps, and use their attacks to clear routes. Stages are arranged as a sequence of themed areas with boss encounters and increasing hazards rather than a large open map.
Plan your run
Learn the timing of enemy patterns before advancing, especially near pits and moving platforms. Avoid rushing through unfamiliar screens because hazards can be placed immediately after jumps.
In two-player mode, keep Ren and Stimpy near one another so neither player is left exposed or unable to progress. Save attacks for enemies blocking narrow platforms and collect useful items before entering boss areas.
Meet the cast
A short-tempered chihuahua who accompanies Stimpy and fights through the game's stages.
A good-natured cat whose inventions drive the game's premise and who travels with Ren.
Before you begin
Use cautious jumps around screen edges and moving platforms.
Cooperative play is generally easier when both players stay together.
Expect awkward collision detection in crowded areas.
The Ren & Stimpy Show Presents: Stimpy's Invention is a side-scrolling platform game developed by BlueSky Software and published by THQ for the Sega Genesis in 1993. It follows Ren and Stimpy as they recover Stimpy's scattered inventions across bizarre locations inspired by the animated series. The game supports one or two players, with each character contributing different abilities during cooperative play. Its presentation uses cartoon artwork, recognizable characters, and slapstick humor, while the gameplay focuses on jumping, attacking enemies, collecting items, and navigating compact stages. Reception was mixed: reviewers generally appreciated the show’s audiovisual style and two-player concept, but criticized uneven controls, collision detection, and difficulty.
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