Lou
One of the main heroes of Midnight Wanderers, using magic attacks to battle enemies across the fantasy world.
Documented for this version
Joystick | Move the character or aircraft. |
|---|---|
Button 1 | Perform the primary attack or confirm an arcade selection. The exact function depends on the selected game. |
Button 2 | Perform the secondary action or jump where supported. The exact function depends on the selected game. |
Arcade control layouts can vary by cabinet and regional board.
Three Wonders contains three games with different action mappings.
How it plays
The game presents three selectable titles rather than a single continuous campaign.
Each game has its own stages, lives, score, and progression. Arcade play generally continues through credits rather than saving permanent progress.
Plan your run
Learn each game's rules separately instead of applying one play style to the whole compilation.
In Midnight Wanderers, prioritize safe jumps and conserve health before boss encounters. In Chariot, keep moving, watch enemy patterns, and collect useful power-ups without taking unnecessary risks. In Don't Pull, study the full screen before moving a block; a careless push can remove the solution and leave the stage unwinnable.
Meet the cast
One of the main heroes of Midnight Wanderers, using magic attacks to battle enemies across the fantasy world.
The other main hero of Midnight Wanderers, accompanying Lou on the adventure.
Before you begin
Try all three games before specializing; their controls and pacing differ substantially.
Use early stages to identify enemy patterns and safe routes.
In Don't Pull, plan block movement several steps ahead.
Three Wonders is a 1991 Capcom arcade compilation that combines three distinct games in one cabinet: the platform adventure Midnight Wanderers, the horizontal shoot 'em up Chariot, and the puzzle-action game Don't Pull. Each title uses bright fantasy artwork, quick controls, and a compact arcade structure designed for repeated play. Midnight Wanderers follows two heroes through monster-filled stages, while Chariot emphasizes aerial shooting and maneuvering. Don't Pull changes the pace with screen-based block and enemy puzzles. The compilation was well regarded for its variety, colorful presentation, and polished design, although its individual games are shorter than a conventional standalone arcade adventure. Its unusual format and strong sprite work have made it a notable Capcom arcade release.
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