Documented for this version

Which controls does this version use?

Actions

Three Wonders action controls
Joystick
Move the character or aircraft.
Button 1
Perform the primary attack or confirm an arcade selection.

The exact function depends on the selected game.

Button 2
Perform the secondary action or jump where supported.

The exact function depends on the selected game.

Control notes

  • Arcade control layouts can vary by cabinet and regional board.

  • Three Wonders contains three games with different action mappings.

How it plays

How does Three Wonders play?

The game presents three selectable titles rather than a single continuous campaign.

  • Midnight Wanderers is a side-scrolling platform game focused on running, jumping, attacking, collecting items, and defeating stage bosses.
  • Chariot is a horizontally scrolling shooter in which the player pilots a flying character, fires at enemies, avoids obstacles, and uses power-ups.
  • Don't Pull is a single-screen puzzle-action game built around moving blocks, trapping enemies, and clearing each stage.

Each game has its own stages, lives, score, and progression. Arcade play generally continues through credits rather than saving permanent progress.

Plan your run

What is the best way to play Three Wonders?

Learn each game's rules separately instead of applying one play style to the whole compilation.

In Midnight Wanderers, prioritize safe jumps and conserve health before boss encounters. In Chariot, keep moving, watch enemy patterns, and collect useful power-ups without taking unnecessary risks. In Don't Pull, study the full screen before moving a block; a careless push can remove the solution and leave the stage unwinnable.

Meet the cast

Who are the key characters?

1

Lou

One of the main heroes of Midnight Wanderers, using magic attacks to battle enemies across the fantasy world.

2

Siva

The other main hero of Midnight Wanderers, accompanying Lou on the adventure.

Before you begin

What should you know before playing?

  1. 1

    Try all three games before specializing; their controls and pacing differ substantially.

  2. 2

    Use early stages to identify enemy patterns and safe routes.

  3. 3

    In Don't Pull, plan block movement several steps ahead.

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