ToeJam
A red, three-legged alien rapper. He is one of the two playable protagonists and is generally associated with faster movement.
Documented for this version
D-pad | Move the selected character |
|---|---|
Start | Pause the game |
The exact functions of the Genesis face buttons can vary by gameplay context and are omitted here rather than inferred.
How it plays
The game uses a top-down perspective. ToeJam or Earl explores floating Earth levels, searching for the scattered pieces of the spaceship while avoiding or distracting strange human enemies.
Levels are assembled with randomized layouts, so routes, presents, and hazards change between games. Presents contain helpful or harmful effects, but their contents are initially unidentified. Players can sneak, run, use items, ride elevators, and uncover shortcuts. Reaching the exit advances the player to the next level; losing all lives ends the run.
Plan your run
Explore carefully rather than rushing toward the exit. Unidentified presents can be dangerous, so keep useful items for emergencies and learn their effects through cautious use.
Use the landscape to avoid enemies whenever possible. In two-player games, stay close enough to support one another, but search separate nearby paths when the level layout allows it.
Meet the cast
A red, three-legged alien rapper. He is one of the two playable protagonists and is generally associated with faster movement.
A large purple alien rapper. He is the second playable protagonist and is generally associated with greater durability.
Before you begin
Map unfamiliar areas methodically; randomized layouts reward careful exploration.
Avoid opening every present immediately, especially when enemies are nearby.
Cooperative play makes item management and enemy avoidance easier.
ToeJam & Earl is a 1991 action and exploration game developed by Johnson Voorsanger Productions and published by Sega for the Sega Genesis. Players control one of two alien rappers whose spaceship has crashed on Earth, scattering its pieces across a strange, hostile landscape. The game mixes top-down exploration, randomized level layouts, item discovery, stealth, and light combat with surreal humor. Its cooperative two-player mode is a major part of the design, although it can also be played alone. The unusual roguelike structure and relaxed, exploratory pacing made it distinctive among Genesis releases. Reception was generally positive, especially for its originality, humor, music, and cooperative play, though its randomness and slower pace were less appealing to players seeking a conventional action game.
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