Toki
A jungle warrior transformed into an ape. He sets out to rescue Princess Miho and regain his human form.
Documented for this version
Joystick | Move Toki |
|---|---|
Button 1 | Jump |
Button 2 | Fire a projectile |
Arcade controls may vary slightly by cabinet.
How it plays
Toki is viewed from the side across a sequence of scrolling platform stages. The objective is to reach each stage's exit, defeat or avoid enemies, collect useful items, and confront bosses at the end of major areas.
The player moves, jumps, and fires projectiles from Toki's mouth. Shots can bounce and are useful against enemies positioned on platforms or walls. Progression depends on learning enemy patterns, choosing safe routes, and conserving lives through hazardous jumps and boss encounters.
Plan your run
Learn the timing of enemy attacks before committing to jumps, especially in narrow passages and vertical sections.
Use bouncing shots to attack enemies around corners or on different elevations, and avoid rushing into bosses until their movement patterns are clear.
Prioritize safe landings over speed. Many deaths come from unseen hazards or jumps made while an enemy is approaching.
Meet the cast
A jungle warrior transformed into an ape. He sets out to rescue Princess Miho and regain his human form.
Toki's beloved, kidnapped at the beginning of the story.
The sorcerer responsible for transforming Toki and abducting Miho.
Before you begin
Watch the full jump arc before moving toward a narrow platform; Toki's momentum can make corrections difficult.
Bouncing projectiles are effective against enemies that cannot be reached with a direct shot.
Toki is a 1989 arcade action-platform game developed by TAD Corporation and published by Taito. The player controls Toki, a jungle warrior transformed into an ape by the sorcerer Vookimedlo. To rescue Princess Miho, he must cross dangerous caverns, forests, lakes, and enemy strongholds while attacking foes with bouncing shots. The game combines fixed-screen platforming with run-and-gun combat, emphasizing careful movement, enemy recognition, and limited opportunities to recover. Its colorful visual style and unusual premise helped it stand out in arcades, although its difficulty was considered demanding. Toki later received home conversions and rereleases, but the arcade version remains the reference version for its level design and control feel.
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