The Avatar
The player character and champion of Britannia, summoned to investigate the murders and the Guardian’s influence.
How it plays
The Avatar travels through an overhead version of Britannia, visiting settlements, examining objects, speaking with inhabitants, and following clues connected to the Fellowship and the Black Gate. Progress depends on investigating locations, finding items, and completing story objectives rather than simply defeating enemies.
Combat is real-time and action-oriented. The player moves around enemies, attacks with equipped weapons, and manages health and equipment while advancing through areas. The SNES adaptation condenses the original’s party and simulation systems into a more linear console adventure with distinct areas and recurring objectives.
Plan your run
Search every accessible area and speak with inhabitants more than once. Important clues, keys, and quest items are often obtained through conversations or examination rather than combat.
Keep reliable weapons and healing items equipped, and avoid rushing into unfamiliar rooms. When progress seems blocked, revisit towns and previously explored locations after obtaining a new clue or item.
Meet the cast
The player character and champion of Britannia, summoned to investigate the murders and the Guardian’s influence.
A veteran bard and archer who assists the Avatar during the journey.
A ranger and longtime ally of the Avatar.
A warrior and companion associated with the Avatar’s adventures.
Leader of the Fellowship, whose organization is central to the investigation.
A powerful supernatural enemy who manipulates events from beyond Britannia.
Before you begin
Talk to townspeople repeatedly and examine objects that look interactive.
Save before entering dangerous areas or testing an unfamiliar item.
Ultima: The Black Gate is a Super Nintendo adaptation of Origin Systems’ Ultima VII, redesigned as a more compact action role-playing adventure. The player controls the Avatar, a hero summoned to Britannia to investigate murders, mysterious cult activity, and the influence of the supernatural Guardian. Exploration takes place from an overhead perspective, with real-time combat, towns to visit, items to collect, and puzzles to solve. The SNES version is not a direct technical port: its interface, world structure, combat, and presentation were substantially changed for console play. Reception has therefore been mixed, with praise for bringing Ultima’s setting to a cartridge and criticism of its simplification compared with the influential computer original.
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