Demitri Maximoff
A proud vampire noble who fights with powerful projectiles, command grabs, and demonic transformations.
Documented for this version
Joystick Left/Right | Move Walk toward or away from the opponent. |
|---|---|
Joystick Up | Jump Use directional input for forward or neutral jumping. |
Joystick Down | Crouch Crouch and access low attacks. |
Joystick directionAttack button | Block Hold away from the opponent to block; hold down-back for low block. |
LPMPHP | Punch attacks Light, medium, and heavy punch attacks. |
LKMKHK | Kick attacks Light, medium, and heavy kick attacks. |
LP + LK | Throw Use next to an opponent when the character's throw permits it. |
Arcade cabinets commonly label the six attack buttons LP, MP, HP, LK, MK, and HK.
Exact cabinet button layouts can vary by operator and region.
No universal emulator keyboard mapping is assumed.
How it plays
Matches are viewed from a side-on 2D perspective. The objective is to deplete the opponent's life gauge before the timer expires, usually over a best-of-three-round contest.
Players move, jump, crouch, block, throw, and use six attack buttons divided into punches and kicks. Each character has normal attacks, command moves, special moves, and powerful EX Specials that consume stored power.
The arcade mode progresses through rival battles and a final encounter. Players can build a special meter during combat, manage recovery opportunities, and exploit each fighter's unique movement and attack properties.
Plan your run
Learn the normal attack ranges and approach tools for the chosen fighter before relying on special moves. Darkstalkers rewards movement, air attacks, and rapid pressure more than passive blocking.
Watch the opponent's recovery and meter. Punish missed attacks with a fast normal or command attack, and save EX Specials for reliable confirms or defensive momentum.
Against unfamiliar characters, avoid jumping repeatedly and identify their strongest anti-air option. Practice one safe blockstring, one throw setup, and one meter-spending combo.
Meet the cast
A proud vampire noble who fights with powerful projectiles, command grabs, and demonic transformations.
A succubus with exceptional mobility, aerial options, and the Soul Fist projectile.
A dhampir swordsman who combines his blade with elemental attacks and his companion Anita.
A powerful alien fire being and a major late-game opponent.
Before you begin
Use short hops and air movement to vary approach timing.
Do not spend the power meter automatically; EX Specials can turn a punish or reversal into a round win.
Learn each character's anti-air attack and safest way to escape pressure.
Editorial context
A fast and expressive arcade fighter with memorable animation and a distinctive monster cast.
Its limited arcade distribution makes it less familiar than other Capcom fighting games, but the combat remains deep and entertaining.
Vampire Hunter 2: Darkstalkers' Revenge is a 1995 arcade fighting game developed and published by Capcom. Known in Japan as Vampire Hunter 2, it is the second major entry in Capcom's Darkstalkers fighting series. Players choose supernatural warriors such as Demitri, Morrigan, Donovan, and Pyron, then battle through a sequence of one-on-one matches. The game uses a fast, highly animated 2D presentation with air movement, special attacks, projectiles, and character-specific powers. Its distinctive dark-fantasy style and fluid animation were widely praised, although its arcade availability was more limited than that of Capcom's best-known Street Fighter releases. Vampire Hunter 2 is especially notable for refining the series' aggressive pace and technical combat.
Catalog entry maintained by EmuGamers Editorial Team
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