Vectorman
The robotic Orbot protagonist. He uses a built-in weapon, agile movement, and temporary transformations to battle hostile machines and creatures.
Documented for this version
D-pad | Move Vectorman and aim the weapon Directional input also supports aiming while firing. |
|---|---|
A | Fire |
B | Jump |
Start | Pause the game |
How it plays
Vectorman 2 is viewed from the side. The objective is to guide Vectorman through a sequence of obstacle-filled stages, defeat enemies, collect power-ups, and reach each stage's exit or boss encounter.
Players run, jump, shoot in multiple directions, avoid hazards, and use temporary forms that change movement or combat abilities. The game is a single-player campaign with consecutive levels rather than a selection of separate sports or puzzle modes. Progress depends on surviving each stage and learning enemy placements, platform timing, and environmental traps.
Plan your run
Use short bursts of movement and firing rather than charging blindly into new areas. Enemies and hazards are often positioned just beyond the screen edge, so advance cautiously and keep Vectorman ready to jump or fire in several directions.
Meet the cast
The robotic Orbot protagonist. He uses a built-in weapon, agile movement, and temporary transformations to battle hostile machines and creatures.
Before you begin
Search the edges of platforms and unusual routes for power-ups and collectibles.
Do not rush blind jumps; scroll the screen carefully before committing to a landing.
Different transformations are most effective in different terrain, so use them before difficult sections when possible.
Vectorman 2 is a side-scrolling action platformer developed by BlueSky Software and published by Sega for the Sega Genesis in 1996. It continues the adventures of Vectorman, a robotic “Orbot” who fights through hostile environments using rapid-fire weapons and temporary power-ups. The game combines traditional platforming with run-and-gun combat, emphasizing movement, shooting, exploration, and careful use of transformations. Its stages use varied natural and mechanical settings rather than repeating a single visual theme. Contemporary and later players often praised its detailed pre-rendered graphics, fluid animation, and strong technical presentation on the Genesis, while its difficulty and occasional trial-and-error sections received more mixed reactions.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0