Akira Yuki
A disciplined martial artist who uses Bajiquan and relies on powerful, timing-sensitive attacks.
Documented for this version
Joystick | Move, crouch, jump, and select directions The arcade joystick controls movement and directional attack variations. |
|---|---|
P | Punch Press with directions for different punch attacks. |
K | Kick Press with directions for different kick attacks. |
G | Guard Guards against attacks and is used with directions for defensive variations. |
PK | Throw A documented basic throw input when performed at close range. |
Arcade cabinets use joystick, Punch, Kick, and Guard controls; cabinet layouts can vary.
Move properties and command timing differ by fighter.
No platform-specific keyboard mapping is assumed.
How it plays
Matches are viewed from a close third-person perspective around a circular or bounded arena. The objective is to defeat the opponent by reducing their health, knocking them out of the ring, or winning more rounds before time expires.
Players combine directional movement with Punch, Kick, and Guard inputs. Fighters have distinct stances, throws, attack strings, reversals, and defensive options. Arcade progression consists of successive one-on-one battles, ending with a difficult boss encounter, while versus play lets two players compete directly.
Plan your run
Learn the relationship between attacks, guards, and throws before attempting long combos. Use sidesteps and spacing to avoid linear attacks, and watch the ring boundary because a ring-out is an immediate victory.
Practice a small set of reliable attacks for neutral play, punishment, and knockdowns. Against the computer, block patiently and punish recovery rather than attacking continuously; against human opponents, vary timing and mix throws with mid and low attacks.
Meet the cast
A disciplined martial artist who uses Bajiquan and relies on powerful, timing-sensitive attacks.
A fast kung fu fighter with agile attacks, evasive movement, and strong pressure tools.
A veteran martial artist specializing in disciplined Bajiquan-based offense and counters.
A professional wrestler who uses throws, holds, and heavy close-range attacks.
A powerful Pancratium fighter known for grapples, throws, and forceful strikes.
A ninja-style fighter with evasive movement, launching attacks, and varied throws.
A kickboxing-oriented fighter with fast combinations and strong offensive mobility.
A kickboxer focused on rapid strikes, advancing attacks, and combo pressure.
A drunken kung fu master whose techniques and options change as he drinks during battle.
A new fighter using Liu He Quan, with quick attacks and acrobatic movement.
The series' metallic final boss, combining techniques drawn from the playable fighters.
Before you begin
Guarding is essential; attacking into an opponent's defense can leave you vulnerable to a throw.
Use the arena edge carefully, since positioning can matter as much as remaining health.
Each fighter has different reach, speed, and recovery, so test move properties in repeated matches.
Virtua Fighter 2 is a 3D arcade fighting game developed by Sega AM2 and published by Sega. It presents one-on-one martial-arts matches in polygonal arenas, with a roster of returning fighters and new combatant Lion Rafale. The play style emphasizes precise movement, high and low attacks, throws, guarding, and timing rather than large special-move effects. Players fight through a sequence of bouts toward a final challenge, with a second player able to join competitive matches. The game was widely praised for its responsive controls, smooth animation, and major visual improvement over the original Virtua Fighter. It became one of Sega's most influential arcade fighting releases of the 1990s.
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