Bret Hart
A technical wrestler focused on counters and combo control.
How it plays
Matches are viewed from a side-on perspective and focus on one-on-one wrestling combat. Players move around the ring, strike opponents, initiate grapples, perform throws or other attacks, and attempt to wear down the opposing wrestler before the match ends.
The arcade structure emphasizes repeated matches and immediate replay. Progression is based on defeating successive opponents rather than managing a long-term career, roster, or championship system. The exact available match modes and wrestler-specific move details vary by machine documentation and are not fully specified here.
Plan your run
Stay close enough to interrupt an opponent, but avoid attacking blindly after a missed move. Use grapples when the opponent is vulnerable, then create distance if the exchange turns against you.
Learn each selected wrestler's attack range and timing. In arcade play, conserving opportunities to attack and recognizing the opponent's recovery animation are generally more useful than repeatedly attempting the same move.
Meet the cast
A technical wrestler focused on counters and combo control.
A fast, agile attacker suited to quick pressure and aerial offense.
A power-based wrestler with intimidating finishing moves.
A flashy, theatrical character with deceptive offense.
A classic powerhouse built around straightforward domination.
Before you begin
Use short attack sequences instead of continuously repeating one move.
Watch the opponent's recovery timing before attempting a grapple.
The game is best suited to quick competitive sessions rather than a deep wrestling-management experience.
WWF: WrestleMania is a 1995 arcade professional-wrestling fighting game developed and published by Midway Games. It presents licensed World Wrestling Federation wrestlers in exaggerated, fast-paced matches built around direct attacks, grappling, throws, and signature-style moves. The game is designed for short arcade sessions, with simple controls and immediate competition rather than a detailed season simulation. Its presentation follows the larger-than-life style of mid-1990s WWF programming, while the action leans toward an arcade brawler. Players select a wrestler, defeat opponents, and advance through a sequence of matches. Reception was mixed: the recognizable license and energetic presentation were appealing, but the limited wrestling simulation and relatively small feature set made it less substantial than some console wrestling games.
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