Documented for this version
Which controls does this version use?
Actions
KeyboardMouse | Use the mapped light-gun or mouse/pointer control with the trigger and action buttons, plus coin and start inputs. Browser play may require pointer calibration. Verify the loaded Arcade Systems build instructions when the public sources do not provide a complete control table. |
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Control notes
The loaded Arcade Systems mapping takes priority over generic labels.
How it plays
How does Zombie Raid (9/28/95, Japan, prototype PCB) play?
Aim at the zombie targets, shoot the enemies as they appear, and progress through the prototype's timed scenes. Use the light-gun or pointer input to clear each encounter, conserve shots where the program allows it, and follow the prototype's on-screen instructions for reload or action behavior.
Plan your run
What is the best way to play Zombie Raid (9/28/95, Japan, prototype PCB)?
Track the target before firing, prioritize enemies that are closest to attacking, and keep the pointer calibrated to the complete game screen. Treat missing scenes, altered timing, or a short loop as prototype behavior rather than a normal production-game progression.





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