Documented for this version

Which controls does this version use?

Actions

Adventure action controls
Joystick Up
Move north
Joystick Down
Move south
Joystick Left
Move west
Joystick Right
Move east
Joystick Button
Pick up or drop an object

The player must be close enough to the object.

Control notes

  • The joystick controls movement and the button handles the currently targeted object.

  • Controls apply to the Atari 2600 version.

How it plays

How does Adventure play?

The player explores a series of connected rooms from a top-down view. Castles and labyrinths contain colored keys, a bridge, a magnet, a sword, and the chalice; carrying the correct item opens routes or enables progress.

Dragons pursue the player, while the bat moves objects around the world. The objective is to obtain the chalice and bring it back to the golden castle. Game 1 is the introductory layout, while Games 2 and 3 rearrange the world and add more demanding navigation and enemy behavior.

Plan your run

What is the best way to play Adventure?

Learn the connections between rooms and note where each key leads. Keep the sword accessible before entering areas patrolled by dragons, and use the bridge to cross barriers that block normal movement.

The bat can move important objects, so check its current location before assuming an item is where you left it. In the harder games, prioritize mapping the maze and securing the chalice before taking unnecessary risks near the dragons.

Meet the cast

Who are the key characters?

1

Player

The anonymous adventurer controlled by the player, who explores the kingdom and carries objects.

2

Yorgle

The yellow dragon.

3

Grundle

The green dragon.

4

Rhindle

The red dragon, the most dangerous dragon in the game.

5

Bat

A wandering creature that can pick up and exchange objects, sometimes disrupting the player’s plans.

Before you begin

What should you know before playing?

  1. 1

    The colored keys open matching castles.

  2. 2

    The sword defeats dragons when the player attacks with its point.

  3. 3

    The bridge can cross otherwise impassable barriers.

  4. 4

    The chalice must be returned to the golden castle to finish the game.

Community discussion

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