Frog
The player's frog, which must cross traffic and the river to reach a safe home position.
Documented for this version
Joystick Up | Move the frog one space upward. |
|---|---|
Joystick Down | Move the frog one space downward. |
Joystick Left | Move the frog one space left. |
Joystick Right | Move the frog one space right. |
The joystick moves the frog in discrete steps.
The fire button is not required for normal movement.
How it plays
The screen presents a fixed, top-down crossing divided into a road and a river. The frog moves one grid step at a time, and the objective is to fill the available home positions before losing all lives.
Cars and trucks must be avoided on the road. In the river section, the frog must ride logs, turtles, or other floating objects while avoiding water. Players can choose among available game variations, which alter difficulty and hazards. Successful crossings award points and allow progression to another attempt at a higher challenge.
Plan your run
Use small, deliberate movements rather than holding a direction continuously. Watch traffic patterns before entering a lane, and use floating objects as stepping stones across the river.
Prioritize reaching an open home position safely. Avoid jumping into a narrow gap unless the next landing space is clearly available, and remember that the screen's time limit makes indecision dangerous.
Meet the cast
The player's frog, which must cross traffic and the river to reach a safe home position.
Before you begin
Study the road before moving into traffic.
Stay near the center of a log or turtle group to reduce the risk of falling into the water.
Fill the safest available home position first when several routes are possible.
Frogger is an arcade action game created by Konami and released for the Atari 2600 by Parker Brothers in 1982. The player guides a frog across a hazardous road and a river, aiming to reach safe home spaces at the top of the screen. Its play style is built around short, deliberate movements, timing, and repeated attempts rather than combat or exploration. Traffic, floating logs, turtles, and other hazards create constantly changing routes. The game was widely recognized for translating a simple arcade concept effectively to home consoles and became one of the most recognizable early video games.
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