Rock Howard
The young central protagonist and Geese Howard's son, trained by Terry Bogard.
Documented for this version
Joystick | Move the fighter The arcade joystick provides eight-way movement. |
|---|---|
Joystick Down | Crouch |
Joystick Up | Jump |
A | Light punch |
B | Light kick |
C | Heavy punch |
D | Heavy kick |
A+B | Activate T.O.P. attack when the fighter is in the T.O.P. zone The exact effect depends on the selected character. |
A+B+C | Taunt The command may vary by cabinet configuration. |
Arcade button labels are based on the standard four-button Neo Geo layout.
Command moves, special moves, throws, and Just Defend require directional inputs in addition to attack buttons.
How it plays
Matches use one-on-one rounds on a 2D plane. The objective is to reduce the opponent's life bar before time expires, using normal attacks, command moves, special moves, and super techniques.
Players select a fighter and choose a T.O.P. position before the match. The T.O.P. zone grants a temporary power boost, gradual recovery, and access to a character's T.O.P. attack when the life bar reaches that section. Just Defend rewards precise blocking, and the arcade route ends with boss battles against Grant and Kain.
Plan your run
Learn the spacing and preferred range of the selected fighter before relying on special moves. Normal attacks, command grabs, anti-air attacks, and safe pressure are more dependable than repeatedly attempting supers.
Choose the T.O.P. position to match your plan. A late position can provide comeback power, while an early position offers benefits before the fighter is badly damaged. Practice Just Defend timing, then punish the opponent's recovery with a fast normal or special move.
Watch the opponent's meter and T.O.P. state. Save resources for a confirmed super, and avoid unsafe reversals unless the situation clearly demands one.
Meet the cast
The young central protagonist and Geese Howard's son, trained by Terry Bogard.
A veteran hero returning as an experienced fighter and mentor figure.
The charismatic leader of the Lillien Knights, a band of air pirates.
One of Kim Kaphwan's sons, specializing in Taekwondo and aggressive offense.
Dong Hwan's disciplined younger brother and another Taekwondo practitioner.
A young ninja trained by Andy Bogard.
A powerful martial artist searching for information about his missing father.
A police officer pursuing the serial killer Freeman.
A mysterious killer who uses clawed strikes and brutal close-range attacks.
A masked professional wrestler known outside the ring as Tizoc.
A young martial artist searching for her missing older brother.
A karate practitioner and student of Ryo Sakazaki.
A formidable warrior and Kain R. Heinlein's trusted enforcer.
The tournament's final opponent and a powerful figure connected to Rock's family.
Documented inputs
Documented unlockNo reliable universal cheat codes are documented.
Before you begin
Use Just Defend against predictable attacks to reduce pushback and create stronger counterattack opportunities.
Test each character's T.O.P. attack and choose a T.O.P. position that suits the matchup.
Do not spend meter on speculative attacks; confirm the hit first.
Garou: Mark of the Wolves is a 2D fighting game developed and published by SNK for arcade systems. It follows Rock Howard, the son of Geese Howard, as he enters the King of Fighters: Maximum Mayhem tournament in a South Town transformed by a new generation of fighters. The game emphasizes precise spacing, aggressive offense, defensive timing, and character-specific tactics rather than simple button mashing. Its hand-drawn art, focused roster, and advanced systems earned strong historical praise from fighting-game players. The T.O.P. system, Just Defend mechanic, and strategic feint attacks give each round considerable depth, while the arcade structure keeps matches quick and competitive.
Catalog entry maintained by EmuGamers Editorial Team
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