Player Character
The pair of eyes controlled by the player while exploring the mansion and collecting urn pieces.
Documented for this version
Joystick Up | Move up |
|---|---|
Joystick Down | Move down |
Joystick Left | Move left |
Joystick Right | Move right |
Joystick Button | Pick up or drop an object The player can carry only one object at a time. |
How it plays
The player guides a pair of visible eyes through the mansion from an overhead perspective. The objective is to locate a key, find the urn pieces, assemble the complete urn, and carry it back out of the house.
Rooms, corridors, furniture, doors, and hazards are concealed by darkness. The player can carry only one object at a time, so exploration requires returning to items and exchanging them as needed. Different game variations alter the mansion layout, darkness, and danger level.
Plan your run
Search methodically rather than moving randomly. Use the key to open locked areas, remember the locations of important objects, and avoid carrying an item when you need to pick up another.
Move carefully near hazards and keep a mental map of corridors and rooms. On harder variations, conserve routes between the urn pieces and the exit because darkness makes backtracking difficult.
Meet the cast
The pair of eyes controlled by the player while exploring the mansion and collecting urn pieces.
A roaming enemy that blocks movement through the mansion.
A flying threat that can trap careless players.
A ground enemy that forces route changes.
Before you begin
Map the mansion mentally as you explore.
Carry the key until all rooms that require it have been checked.
The player can carry only one object, so plan each pickup and drop.
Use short, deliberate movements when searching in darkness.
Haunted House is an Atari 2600 action-adventure game developed and published by Atari, Inc. The player explores a dark, multi-room mansion to recover the three pieces of an ancient urn and escape with the complete artifact. The game uses a top-down view, but visibility is heavily restricted: usually only the player’s eyes and nearby objects can be seen. Keys open the mansion’s locked rooms, while supernatural hazards and roaming creatures make exploration dangerous. Its compact objective, atmospheric darkness, and distinctive visual design made it one of the Atari 2600’s more memorable adventure games. Reception has generally recognized it as an inventive early example of horror-themed console design, despite the system’s technical limitations.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0