Marco Rossi
A regular soldier and the player character in the original game.
Documented for this version
Joystick | Move, crouch, and aim in eight directions. |
|---|---|
A | Fire the equipped weapon. |
B | Jump. |
C | Throw a grenade. |
JoystickA | Fire diagonally while aiming with the joystick. |
Arcade control labels can vary by cabinet, but the original game uses a joystick and three action buttons.
Vehicle controls use the same movement, fire, and grenade inputs with vehicle-specific weapons.
How it plays
Metal Slug is viewed from the side. The objective is to move through six linear missions, defeat enemy soldiers and machines, rescue prisoners of war, and destroy a stage boss.
Players walk, jump, fire in eight directions, throw grenades, and can enter the SV-001 Metal Slug tank when it is available. The tank can move, jump, fire its cannon, and use its machine gun, but it can be destroyed. Weapon pickups provide temporary firepower, while lives and continues support repeated arcade attempts.
Plan your run
Learn enemy entry points rather than rushing blindly; many threats appear from fixed locations. Keep moving while firing and use grenades on clustered enemies or armored targets.
Rescue prisoners whenever it is safe, since they can provide weapons or useful score bonuses. Save the Metal Slug’s cannon for vehicles and bosses, and remember that the tank can be damaged by repeated hits.
On boss encounters, prioritize avoiding projectiles over dealing maximum damage. Short jumps, crouching, and firing diagonally are often safer than standing still.
Meet the cast
A regular soldier and the player character in the original game.
Marco’s comrade and the second playable soldier in two-player games.
The rebel general who commands the enemy army.
Before you begin
Use short bursts when approaching enemies hidden behind scenery.
The knife is useful at very close range and preserves ammunition.
Do not assume a rescued prisoner is safe until the area is clear.
Metal Slug: Super Vehicle-001 is a side-scrolling run-and-gun arcade game developed by Nazca Corporation and published by SNK. Players control a soldier fighting through a fictional modern war against General Donald Morden’s army, using firearms, grenades, and captured vehicles. The game combines precise platforming with dense enemy formations, destructible scenery, and fast arcade action. Its six missions are built around memorizing hazards, rescuing prisoners, and defeating large bosses. The hand-drawn animation, exaggerated humor, and detailed mechanical designs gave it a distinctive identity beside contemporary shooters. It was well received for its responsive controls, visual craftsmanship, and challenge, and it became the foundation of one of SNK’s best-known arcade series.
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