Marco Rossi
A Peregrine Falcon soldier and the principal player character.
Documented for this version
Joystick Left/Right | Move |
|---|---|
Joystick Up | Aim upward or enter a vehicle |
Joystick Down | Crouch or descend when possible |
A | Fire |
B | Jump |
C | Throw a grenade |
The arcade cabinet uses an eight-way joystick and three action buttons.
Vehicle controls use the same movement, fire, jump, and grenade buttons where applicable.
How it plays
Metal Slug is viewed from the side. The objective is to move through six stages, defeat enemies, rescue prisoners of war, collect weapons, and destroy a large boss at the end of each stage.
Players walk, jump, fire in eight directions, throw grenades, and use mounted vehicles when available. Weapon pickups provide limited ammunition, while the standard pistol has unlimited shots. The Metal Slug tank adds a separate armor and ammunition system, but it can be destroyed.
The arcade campaign is single-player or cooperative for two players. Progress is based on clearing stages rather than experience levels; score increases through enemy defeats, rescued prisoners, collectibles, and efficient play.
Plan your run
Keep moving, but avoid jumping blindly into enemy fire. Learn the timing of enemy waves and use grenades against clustered soldiers or exposed bosses.
Meet the cast
A Peregrine Falcon soldier and the principal player character.
Marco’s fellow soldier and the second-player character.
Leader of the Rebel Army and the recurring primary antagonist.
Before you begin
Search destructible scenery for prisoners, weapon pickups, and score items.
Close-range knife attacks can defeat nearby enemies quickly, but they require careful positioning.
In two-player mode, coordinate grenade use so both players do not waste limited explosives at once.
Metal Slug is a 1996 arcade run-and-gun game developed by Nazca Corporation and published by SNK. Players control a soldier from the Peregrine Falcons, fighting through a fictional military conflict against the Rebel Army and extraterrestrial forces. Its side-scrolling action combines rapid shooting, grenades, close-range attacks, vehicles, and destructible scenery. The game is structured around compact but densely populated stages, with bosses concluding major sections. Nazca’s detailed 2D animation and exaggerated humor gave the game a distinctive identity, while its escalating enemy patterns made it challenging for arcade players. Metal Slug was well received for its animation, sound, responsive controls, and memorable presentation, and it became the foundation of a long-running series.
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