Marco Rossi
A leader of the Peregrine Falcons and one of the principal playable soldiers.
Documented for this version
Joystick | Move Eight-way arcade joystick movement. |
|---|---|
A | Fire Uses the currently equipped weapon. |
B | Jump Jump over hazards and enemy fire. |
C | Throw grenade Throws a grenade in the current direction. |
Player 2 uses the equivalent controls on the second arcade control panel.
Vehicle controls retain movement, firing, and jumping functions with vehicle-specific behavior.
How it plays
Players move through horizontally scrolling stages, firing at soldiers, vehicles, creatures, and environmental targets while rescuing prisoners of war. The objective is to reach each stage boss, survive its attack patterns, and continue through the campaign.
The standard arsenal includes a handgun, grenades, and temporary heavy weapons found in crates or dropped by enemies. Vehicles such as the Metal Slug add armor and mounted firepower. Stages introduce branching-looking encounters, transformation effects, and escalating boss battles, while credits and continues determine how long a session lasts.
Plan your run
Conserve heavy weapons for dense enemy formations and bosses rather than firing them immediately. Learn where prisoners, enemy ambushes, and weapon crates appear so that you can approach dangerous screens with the right equipment.
Use grenades at close range or against clustered enemies, and keep moving when enemy fire fills the screen. In vehicles, use the vehicle's firepower aggressively but remember that the machine can be destroyed; exit before a doomed vehicle costs a life.
Meet the cast
A leader of the Peregrine Falcons and one of the principal playable soldiers.
A veteran Peregrine Falcon and the second player character in cooperative play.
A skilled member of the regular army who joins the playable team.
A soldier from the regular army and one of the selectable protagonists.
The recurring military antagonist who commands the rebel forces.
Before you begin
Rescue prisoners whenever possible for score bonuses and weapon rewards.
Crouch or reposition constantly during boss patterns instead of relying on one safe spot.
Metal Slug 2 is a 1998 arcade run-and-gun game developed and published by SNK. It follows the Peregrine Falcons as they battle General Morden's forces and a dangerous alien threat across densely packed stages. The game combines rapid shooting with platforming, rescue objectives, vehicles, and heavy enemy fire. Designed for short arcade sessions, it supports solo play and cooperative play for two people. Its hand-drawn animation, comic timing, inventive transformations, and escalating set pieces were widely praised. Critics and players also noted slowdown during crowded scenes, but the sequel remains one of the most recognized entries in SNK's arcade action catalog.
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