Chaz Ashley
A young hunter and the main protagonist, who grows from an inexperienced fighter into the central defender of Algol.
Documented for this version
D-pad | Move the character or select a menu option. |
|---|---|
A | Confirm a selection or interact with an object. |
B | Cancel a selection or return to the previous menu. |
How it plays
The player views the world from a top-down perspective, moving through cities, wilderness areas, ruins, and dungeons. Conversations, shops, equipment management, and story events are handled through menu commands and contextual interactions.
Battles are turn-based. The party selects attacks, techniques, magic, items, and defensive commands, then acts according to character speed. Up to five active characters can fight, and the party gains experience, levels, equipment, and new abilities while progressing through a largely linear sequence of planetary chapters.
Combination techniques let specific party members coordinate abilities for stronger effects. Characters can also be assigned to macros that automate repeated battle commands.
Plan your run
Maintain a balanced party with physical attackers, healers, and characters capable of exploiting enemy weaknesses. Keep several healing and status-curing items available, especially before entering unfamiliar dungeons.
Use combination techniques when their component abilities are affordable and appropriate for the enemy. Upgrade weapons and armor regularly, and revisit towns after major story events because new equipment and services may become available.
Save frequently at towns and terminals. Dungeon routes can be long, and some areas contain difficult encounters or story battles that punish an underleveled party.
Meet the cast
A young hunter and the main protagonist, who grows from an inexperienced fighter into the central defender of Algol.
A highly skilled hunter who mentors Chaz and leads the early investigation.
An arrogant but powerful magician with deep knowledge of Algol’s hidden history.
An ancient android whose technical abilities and long memory are vital to the journey.
A wise Motavian priest who supports the party with healing and spiritual abilities.
A young esper whose psychic powers become important during the later chapters.
An android administrator who joins the party after a crisis involving Motavia’s climate systems.
A Motavian warrior driven by anger over the destruction of his village.
A powerful dark magician and one of the game’s major early antagonists.
Documented inputs
Documented unlockNo verified official cheats or unlock conditions are known.
Before you begin
Experiment with party combinations to discover useful combination techniques.
Use macros for repeated healing or elemental attacks, but review them before difficult battles.
Do not sell unique-looking equipment until checking whether it is needed for a character or event.
Phantasy Star IV: The End of the Millennium is a science-fiction role-playing game developed by Sega AM7 and published by Sega for the Sega Genesis. It follows Chaz Ashley, a young hunter, as a series of ecological disasters and ancient threats draw him into a conflict spanning the Algol Star System. The game combines traditional menu-driven, turn-based battles with exploration across towns, dungeons, and multiple planets. Its comic-panel storytelling, party combination techniques, and darker narrative gave the series a distinctive presentation on 16-bit hardware. Critics and players have generally praised its pacing, combat system, character writing, and polished audiovisual design, and it is often regarded as one of the Genesis’s strongest role-playing games.
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