Mega Man
A heroic combat robot who uses charged shots, sliding, and weapons taken from defeated bosses.
Documented for this version
Arrow keys | Move |
|---|---|
B | Jump |
Y | Shoot |
A | Use the character's special movement The exact effect depends on the selected character. |
Start | Pause and confirm menu selections |
Button labels refer to the original Super Famicom/SNES controller layout.
How it plays
The game uses a two-dimensional side-scrolling perspective. Players choose Mega Man or Bass, clear eight selectable Robot Master stages, defeat each stage boss, and add the boss weapon to their arsenal.
Mega Man relies on charged shots and a slide, while Bass fires rapidly in multiple directions and can dash. Stage layouts contain hazards, collectibles, alternate routes, and hidden CDs that record character information. Boss weaknesses encourage weapon switching, and later fortress stages continue the story after the initial bosses are defeated.
Plan your run
Learn each boss weakness and switch weapons rather than relying on the default shot. Mega Man's charge shot is dependable, while Bass benefits from sustained directional fire and careful positioning.
Search walls, ceilings, and alternate paths for CDs and extra items. In difficult rooms, prioritize learning enemy patterns and safe landing points instead of rushing. Against bosses, watch their movement cycle first, then attack during the brief recovery windows.
Meet the cast
A heroic combat robot who uses charged shots, sliding, and weapons taken from defeated bosses.
A rival robot created by Dr. Wily. He fires rapidly in several directions and uses a dash to move through stages.
The central antagonist, a powerful robot who rebels against humans and gathers Robot Master data.
The recurring scientist whose schemes and connection to Bass remain important to the story.
Before you begin
Use the stage select screen to choose a boss whose weakness suits the character you are using.
Hidden CDs are often placed off the main route, so inspect suspicious walls and upper platforms.
Bass's directional shooting is useful against enemies above or below him, but it requires deliberate aiming.
Mega Man & Bass is a side-scrolling action platformer developed and published by Capcom for the Super Famicom. It follows Mega Man and Bass as they investigate the rise of King, a robot who claims to possess the world's Robot Master data. The game offers two playable heroes with different movement and weapon systems, giving familiar stages a distinct rhythm depending on the character chosen. Players defeat bosses, acquire their weapons, and explore a branching set of levels. Originally released in Japan in 1998, it was well regarded for its demanding action, inventive boss battles, and polished presentation, although its difficulty and Japan-only Super Famicom release limited its audience at the time.
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