Scooby-Doo
A timid Great Dane whose clues, reactions, and comic behavior are central to the investigation.
How it plays
The game uses a side-view adventure presentation with screen-by-screen exploration. The player investigates locations, examines objects, talks with characters, collects items, and applies them to environmental problems or clues.
Progress is organized around multiple mystery cases. Solving puzzles and finding evidence opens new areas or advances the investigation, eventually revealing the explanation behind the haunting or crime. The emphasis is on observation and item-based problem solving rather than combat.
Plan your run
Examine every accessible object and speak with each available character before moving on. Important clues and inventory items may not be obvious from their appearance.
If progress stops, revisit earlier screens and test collected items on suspicious objects. Keep track of where each item was found and which character mentioned a relevant clue.
Meet the cast
A timid Great Dane whose clues, reactions, and comic behavior are central to the investigation.
Scooby’s best friend and a member of Mystery Inc.; he accompanies the investigation and shares Scooby’s fear of danger.
The team’s leader, who helps organize the investigation.
A member of Mystery Inc. who contributes to the team’s investigation.
The team’s analytical investigator, known for examining clues and solving mysteries.
Before you begin
Search each screen carefully before leaving it.
Use clues from conversations to determine where items belong.
Recheck previous areas after a major discovery.
Scooby-Doo Mystery is a graphic adventure game developed by Sun Corporation and published by Acclaim Entertainment for the Sega Genesis in 1995. It adapts the familiar animated formula into interactive cases, combining exploration, clue gathering, item use, dialogue, and puzzle solving. Players guide the Mystery Inc. team through eerie locations while investigating apparently supernatural events and working toward an explanation. The game is structured around separate mysteries rather than arcade-style action, with progress depending on examining scenes and using the right objects at the right time. Its colorful presentation and recognizable characters were faithful to the cartoon, while contemporary reception was mixed, with criticism commonly directed at its slow pace and limited interactivity.
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