Cyclops
A disciplined X-Man who uses optic blasts and strong projectile-based attacks.
Documented for this version
Joystick | Move, crouch, and jump |
|---|---|
LP | Light punch |
MP | Medium punch |
HP | Heavy punch |
LK | Light kick |
MK | Medium kick |
HK | Heavy kick |
JoystickLPLK | Throw Performed at close range. |
The arcade cabinet uses a joystick and six attack buttons.
Button labels can vary slightly between cabinet layouts.
Special moves require directional inputs combined with attack buttons.
How it plays
Matches are played from a side-on perspective in rounds. The objective is to deplete the opponent's life bar before time expires, using normal attacks, throws, special moves, and character-specific super moves.
The arcade mode uses a fixed ladder of battles and ends with a confrontation against Magneto. Characters can jump high, attack in the air, chain attacks into combos, and use a super meter to perform powerful techniques. Versus play supports direct battles between two players.
Plan your run
Learn the normal attack chains for one character before relying on special moves. Use jumps and air attacks carefully, since aerial combat and anti-air timing are central to the game.
Save the super meter for confirmed hits or defensive reversals. Against large characters, punish recovery animations rather than trading attacks, and keep pressure on Magneto without allowing him to control the screen with projectiles.
Meet the cast
A disciplined X-Man who uses optic blasts and strong projectile-based attacks.
A heavily armored mutant with powerful strikes and high physical strength.
A mutant who uses ice projectiles, slides, and freezing attacks.
A fast ninja-like fighter who combines agility with psychic blade attacks.
An X-Man who controls wind, lightning, and other weather-based attacks.
A close-range fighter with rapid claw attacks and strong rushdown.
A mutant swordsman whose attacks are based on his energized katana.
A six-armed warrior who uses swords, teleportation, and unusual multi-hit attacks.
A large mutant-hunting robot with long reach, armor, and projectile weapons.
A massive powerhouse with armored charges and heavy attacks.
The final boss, using magnetic powers, projectiles, and formidable defensive abilities.
A secret character from Street Fighter who can be selected in certain arcade versions.
Before you begin
Practice air-to-air attacks and anti-air responses.
Do not spend the super meter randomly; confirm the hit first.
Use throws when an opponent blocks repeatedly.
X-Men: Children of the Atom is a 1994 arcade fighting game developed and published by Capcom. It adapts the Marvel Comics X-Men universe into a one-on-one fighter built around large character sprites, aerial movement, special attacks, and dramatic super moves. Players choose from X-Men and major antagonists, then battle through a sequence of opponents before facing the final boss. The game was notable for bringing Capcom's fast, combo-focused fighting design to the X-Men license and for establishing ideas later expanded in Capcom's Marvel crossover games. Its colorful presentation and active air combat earned it a strong reputation among arcade fighting-game fans.
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