Warriors of Light
The four player-created adventurers who carry the four Crystals and seek to restore balance to the world.
Documented for this version
D-pad | Move the character or select a menu command. |
|---|---|
A | Confirm a selection, speak to a character, or examine an object. |
B | Cancel a selection or return to the previous menu. |
How it plays
The game uses an overhead perspective for towns, dungeons, and the world map. Players explore, speak with residents, buy equipment, find key items, and enter turn-based battles through random encounters.
At the start, the player selects four party members from six classes. Commands include physical attacks, spellcasting, item use, and defense. Victory grants experience and gil; accumulated experience raises character levels, while equipment and spell purchases improve the party's effectiveness.
The adventure follows a sequence of towns, caves, towers, and ruins linked by story objectives. New transportation and key items gradually expand access to the world.
Plan your run
Build a balanced party unless you specifically want a difficult challenge from a specialized lineup. Keep weapons and armor current in every major town, and buy useful spells before entering a long dungeon.
Record the locations of inns and healing points. Random encounters can exhaust spell charges and healing items, so return to town before the party is depleted. Use elemental weaknesses when they are known, but do not rely on a single damage type.
Explore side rooms carefully: treasure chests often contain equipment or key items needed for later progress.
Meet the cast
The four player-created adventurers who carry the four Crystals and seek to restore balance to the world.
The princess of Cornelia, whose rescue begins the Warriors of Light's adventure.
A fallen knight whose actions are tied to the world's central time-loop crisis.
The deceptive king of the Dark Elves, encountered during the search for the Crystal Eye.
The fiend of Earth and one of the four major elemental enemies.
The fiend of Fire who threatens the volcanic region.
The fiend of Water who rules the submerged ruins.
The fiend of Wind and the final guardian among the four elemental fiends.
Before you begin
Save frequently, especially before entering a dungeon or speaking to a major story character.
Use the world map to level near a town where healing is inexpensive and safe.
Carry enough healing items for areas without convenient inns.
Final Fantasy for the Bandai WonderSwan is a portable remake of Square's 1987 role-playing game. It combines a traditional fantasy adventure with menu-driven, turn-based battles and a party built from six character classes. The Warriors of Light travel across a damaged world, restore the elemental Crystals, and confront the source of the world's recurring catastrophe. The remake adds revised graphics, a more detailed interface, and gameplay adjustments while retaining the original's exploration-focused structure. It was well received as a compact modernization of an important early console RPG, although its availability was limited by the WonderSwan's regional market and Japanese release.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0