Mega Man
The balanced hero, using his arm cannon and copying defeated bosses' weapons.
Documented for this version
Joystick | Move |
|---|---|
Attack Button | Fire the character's weapon |
Jump Button | Jump |
The arcade cabinet uses an eight-way joystick and separate attack and jump buttons.
Two-player cabinets assign the same controls to the second player's station.
How it plays
The game uses a side-view arena format. Each stage is a self-contained boss battle, and the player chooses among branching groups of Robot Masters rather than exploring a connected map.
Players move, jump, fire, and use character-specific abilities to evade attacks and exploit openings. Defeated bosses provide a weapon or power that can be useful in later fights. A second player can join as a partner, and both players share the arcade challenge of reaching the final battle.
Plan your run
Learn each boss's attack cycle before trying to maximize damage. Short jumps and repeated movement are safer than standing still, especially when a boss fills the arena with projectiles.
Choose an order that gives access to useful copied weapons early. In two-player games, spread out to avoid both characters being hit by the same attack, but coordinate pressure when a boss is recovering.
Meet the cast
The balanced hero, using his arm cannon and copying defeated bosses' weapons.
A playable fighter with a shield and a combat style similar to Mega Man's.
A playable rival who uses rapid-fire attacks and distinctive movement.
The recurring antagonist associated with the game's final conflict.
Before you begin
Watch for boss recovery animations; they are the safest opportunities to attack.
Save special weapons for bosses vulnerable to them rather than spending them on routine shots.
Mega Man: The Power Battle is a 1995 Capcom arcade action game and a compact spin-off of the Mega Man series. Players select Mega Man, Proto Man, or Bass and fight through a sequence of remixed Robot Master encounters before confronting a final threat. Its side-view format, selectable routes, rapid shooting, and two-player support make it closer to a boss-rush brawler than a conventional exploration platformer. The game was well received in arcades for its responsive controls, colorful presentation, and cooperative design. It was followed by Rockman 2: The Power Fighters, which expanded the formula with more characters and story-focused routes.
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